This race is home-ruled and not acceptable for Adventurer's League play.
ABILITY SCORE CHANGES:
+2 Charisma
+1 Dexterity
SIZE:
Medium
SPEED:
30 ft.
LANGUAGES:
Common
Sylvan
PROFICIENCIES:
Persuasion
FEATURES:
Fey Ancestry:You have advantage on saving throws against being charmed. Magic cannot put you to sleep.
Pipes:
You can use panpipes as an arcane focus to cast spells and you know the vicious mockery cantrip. At 3rd level, you can cast entangle once with this feature. At 5th level, you can also cast suggestion. Once you cast a spell with this trait, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.
Exotic Body:
Normal articles of clothing do not fit you and your people do not clothe or armor themselves. Any garments you wish to wear must be custom-made with a material cost that is equal to the base cost plus an additional 50%. This does not include any service fee a craftsman may charge you.
Drunken Foolery:
You have advantage on saving throws against something you've consumed and on perception checks to locate social gatherings. You can dance, sing, or play music endlessly without experiencing exhaustion.