Sorcerous Origin: Arcane Marks
Updated: March 2018You can cast spells by tattooing them into your body and touching them with your hands. You can cast any spell that you have as a tattoo without any material components and you always have them prepared.
In addition, you cannot remove a spell that you have as a tattoo and it cannot be replaced with a new spell when you reach a new level. Tattooing a spell to your body is a ritual that takes one hour per spell level to complete(one hour for cantrips.) You can perform the ritual during a short or long rest.
The shape and design of the tattoos is up to the caster to decide, however the higher the spell's level, the larger the tattoo must be in order to house it's magic.
Origin Feature: Committed Caster. At first level, and each time you reach new level after first, you may replace any one spell from your Sorcerer Spell list with any one spell of the same level from any other spell list. When you do so, you must perform the ritual to have it tattooed onto your body, permanently linking the new magic to you. Once the spell is applied to your body, it becomes a Sorcerer Spell for you.
In addition, you have Advantage on any saving throw to maintain concentration on a spell that you are casting from a tattoo on your body.
Origin feature: Endurance. At 6th level, your magical tattoos give you additional protection from mundane damage.
Origin Feature: Pure Focus. At 14th level, your bonding with magic into your very skin has given you a greater control over the weave. You no longer need to maintain concentration on certain spells, you instead cast spells for their maximum duration and can choose to end them at any time as an Action. You must have the spell tattooed onto your body in order to use this feature.
Origin Feature: Concentrated Energy. At 18th level, your devotion to your magic has given you insight into deeper secrets. You can double the maximum duration of any spell that requires concentration without expending Sorcery Points. In addition, if you expend Sorcery Points to Extend Spells using Metamagic, the duration is doubled on top of it's normal increase and no longer has a maximum limit of 24 hours.