Friday, May 12, 2017

Class: Bard


Hit Points at 1st level:
8 + your Constitution Modifier

2nd level onward:
1d8 + your Constitution Modifier.

Hit Dice:
1d8 per Bard Level

Saving Throws:
Dexterity
Charisma


Skill Proficiencies (Select any 3 skills)
  • Acrobatics
  • Animal Handling
  • Arcana
  • Athletics
  • Deception
  • History
  • Insight
  • Intimidation
  • Investigation
  • Medicine
  • Nature
  • Perception
  • Performance
  • Persuasion
  • Religion
  • Sleight of Hand
  • Stealth
  • Survival

Class Proficiencies:
  • Light Armor
  • Simple weapons
  • Hand crossbows
  • Longswords
  • Shortswords
  • Rapiers
  • Three Musical Instruments
Starting Equipment:
  • (a) Any simple weapon, (b) A rapier, or (c) a longsword.
  • (a) A lute or (b) any musical instrument.
  • Leather armor
  • Dagger
  • (a) A Diplomat's Pack or (b) an Explorer's Pack.

Spellcasting Ability: 
Charisma

Spell Attacks: 
Prof. Bonus + your Charisma Modifier

Spell Save DC: 
8 + Prof. Bonus + your Charisma Modifier