Hit Points at 1st level:
8 + your Constitution Modifier
2nd level onward:
1d8 + your Constitution Modifier.
Hit Dice:
1d8 per Bard Level
Saving Throws:
Dexterity
Charisma
Skill Proficiencies (Select any 3 skills)
- Acrobatics
- Animal Handling
- Arcana
- Athletics
- Deception
- History
- Insight
- Intimidation
- Investigation
- Medicine
- Nature
- Perception
- Performance
- Persuasion
- Religion
- Sleight of Hand
- Stealth
- Survival
Class Proficiencies:
- Light Armor
- Simple weapons
- Hand crossbows
- Longswords
- Shortswords
- Rapiers
- Three Musical Instruments
- (a) Any simple weapon, (b) A rapier, or (c) a longsword.
- (a) A lute or (b) any musical instrument.
- Leather armor
- Dagger
- (a) A Diplomat's Pack or (b) an Explorer's Pack.
Spellcasting Ability:
Charisma
Spell Attacks:
Prof. Bonus + your Charisma Modifier
Spell Save DC:
8 + Prof. Bonus + your Charisma Modifier