Monday, May 15, 2017

Class: Cleric


Hit Points at 1st level:
8 + your Constitution Modifier

2nd level onward:

1d8 (or 5) + your Constitution Modifier.

Hit Dice:
1d8 per Cleric Level

Saving Throws:
Wisdom
Charisma

Skill Proficiencies (Select 2)
  • History
  • Insight
  • Medicine
  • Persuasion
  • Religion
 
Class Proficiencies:
  • Light Armor
  • Medium Armor
  • Shields
  • All Simple Weapons
Starting Equipment:
  • (a) A mace, or (b) a warhammer (if proficient)
  • (a)Scale armor, or (b) leather armor or (c) chainmail (if proficient) 
  • (b) Light crossbow and 20 bolts, or (b) a simple weapon. 
  • Shield
  • Holy Symbol
  • (a) Explorer's Pack, or (b) Priest's Pack. 

Spellcasting Ability: 
Wisdom

Spell Attacks: 
Prof. Bonus + your Wisdom Modifier

Spell Save DC: 
8 + Prof. Bonus + your Wisdom Modifier

Spells Known: 
Your Cleric Level + your Wisdom Modifier