Hit Points at 1st level:
8 + your Constitution Modifier
2nd level onward:
1d8 (or 5) + your Constitution Modifier.
Hit Dice:
1d8 per Cleric Level
Saving Throws:
Wisdom
Charisma
Skill Proficiencies (Select 2)
- History
- Insight
- Medicine
- Persuasion
- Religion
Class Proficiencies:
- Light Armor
- Medium Armor
- Shields
- All Simple Weapons
- (a) A mace, or (b) a warhammer (if proficient)
- (a)Scale armor, or (b) leather armor or (c) chainmail (if proficient)
- (b) Light crossbow and 20 bolts, or (b) a simple weapon.
- Shield
- Holy Symbol
- (a) Explorer's Pack, or (b) Priest's Pack.
Spellcasting Ability:
Wisdom
Spell Attacks:
Prof. Bonus + your Wisdom Modifier
Spell Save DC:
8 + Prof. Bonus + your Wisdom Modifier
Spells Known:
Your Cleric Level + your Wisdom Modifier