Monday, May 15, 2017

Class: Fighter

Hit Points at 1st level: 
10 + your Constitution Modifier

2nd level onward:
1d10 (or 6) + your Constitution Modifier.

Hit Dice:
1d10 per Fighter Level

Saving Throws:
Strength

Constitution

Skill Proficiencies (Select 2)

  • Acrobatics
  • Animal Handling
  • Athletics
  • History
  • Insight
  • Intimidation
  • Perception
  • Survival
 Class Proficiencies:

  • All Armor
  • Shields
  • Simple Weapons
  • Martial Weapons
Starting Equipment:

  • (a) Chainmail, or (b) leather armor
  • (a)A martial weapon and a shield, or (b) two martial weapons
  • A longbow with a quiver of 20 arrows
  • (a) A light crossbow with 20 bolts, or (b) two handaxes
  • (a)A Dungeoneer's Pack, or (b) an Explorer's Pack