10 + your Constitution Modifier
2nd level onward:
1d10 (or 6) + your Constitution Modifier.
Hit Dice:
1d10 per Fighter Level
Saving Throws:
Strength
Constitution
Skill Proficiencies (Select 2)
- Acrobatics
- Animal Handling
- Athletics
- History
- Insight
- Intimidation
- Perception
- Survival
- All Armor
- Shields
- Simple Weapons
- Martial Weapons
- (a) Chainmail, or (b) leather armor
- (a)A martial weapon and a shield, or (b) two martial weapons
- A longbow with a quiver of 20 arrows
- (a) A light crossbow with 20 bolts, or (b) two handaxes
- (a)A Dungeoneer's Pack, or (b) an Explorer's Pack