Monday, May 15, 2017

Class: Druid


Hit Points at 1st level:
8 + your Constitution Modifier

2nd level onward:

1d8 (or 5) + your Constitution Modifier.

Hit Dice:
1d8 per Druid Level

Saving Throws:
Wisdom
Intelligence

Skill Proficiencies (Select 2) 
  • Arcana
  • Animal Handling
  • Insight
  • Medicine
  • Nature
  • Perception
  • Religion
  • Survival
Class Proficiencies:
  • Light Armor*
  • Medium Armor*
  • Shields*
  • Clubs
  • Darts
  • Javelins
  • Maces
  • Quarterstaffs
  • Scimitars
  • Sickles
  • Slings
  • Spears
  • Herbalism Kit
*Druids do not wear armor or shields made of metal.
 
Starting Equipment:
  • (a) A wooden shield, or (b) any simple weapon
  • (a)A scimitar, or (b)any simple melee weapon
  • Leather Armor
  • Explorer's Pack
  • Druidic Focus 
Spellcasting Ability: 
Wisdom

Spell Attacks: 
Prof. Bonus + your Wisdom Modifier

Spell Save DC: 
8 + Prof. Bonus + your Wisdom Modifier

Spells Known: 
Your Druid Level + your Wisdom Modifer