Hit Points at 1st level:
8 + your Constitution Modifier
2nd level onward:
1d8 (or 5) + your Constitution Modifier.
Hit Dice:
1d8 per Druid Level
Saving Throws:
Wisdom
Intelligence
Skill Proficiencies (Select 2)
- Arcana
- Animal Handling
- Insight
- Medicine
- Nature
- Perception
- Religion
- Survival
- Light Armor*
- Medium Armor*
- Shields*
- Clubs
- Darts
- Javelins
- Maces
- Quarterstaffs
- Scimitars
- Sickles
- Slings
- Spears
- Herbalism Kit
Starting Equipment:
- (a) A wooden shield, or (b) any simple weapon
- (a)A scimitar, or (b)any simple melee weapon
- Leather Armor
- Explorer's Pack
- Druidic Focus
Wisdom
Spell Attacks:
Prof. Bonus + your Wisdom Modifier
Spell Save DC:
8 + Prof. Bonus + your Wisdom Modifier
Spells Known:
Your Druid Level + your Wisdom Modifer