Monday, May 15, 2017

Class: Paladin

Hit Points at 1st level:
10 + your Constitution Modifier

2nd level onward:
1d10 (or 6) + your Constitution Modifier.

Hit Dice:
1d10 per Paladin Level

Saving Throws:
Wisdom

Charisma

Skill Proficiencies(Select 2)

  • Athletics
  • Insight
  • Intimidation
  • Medicine
  • Persuasion
  • Religion
Class Proficiencies:

  • All Armor
  • Shields
  • Simple Weapons
  • Martial Weapons
Starting Equipment:

  • (a) A martial weapon and a shield, or (b) two martial weapons.
  • (a)Five javelins, or (b)any simple weapon.
  • (a) A Priest's Pack, or (b) an Explorer's pack
  • Chainmail and a Holy Symbol.
Spellcasting Ability: 
Charisma

Spell Attacks: 

Prof. Bonus + your Charisma Modifier

Spell Save DC: 

8 + Prof. Bonus + your Charisma Modifier

Spells Known: 

1/2 your Paladin Level + your Charisma Modifier