Monday, May 15, 2017

Class: Sorcerer

Hit Points at 1st level:
6 + your Constitution Modifier

2nd level onward:
1d6 (or 4) + your Constitution Modifier.

Hit Dice:
1d6 per Sorcerer Level

Saving Throws:
Constitution

Charisma

Skill Proficiencies(Select 2):

  • Arcana
  • Deception
  • Insight
  • Intimidation
  • Persuasion
  • Religion
Class Proficiencies:

  • Daggers
  • Darts
  • Slings
  • Quarterstaffs
  • Light Crossbows
Starting Equipment:

  • (a) A light scrossbow with 20 bolts or (b) any simple weapon.
  • (a)A component pouch, or (b) an arcane focus.
  • (a) A Dungeoneer's Pack, or (b) an Explorer's pack
  • Two daggers
Spellcasting Ability: 
Charisma
 

Spell Attacks: 
Prof. Bonus + your Charisma Modifier
 

Spell Save DC: 
8 + Prof. Bonus + your Charisma Modifier