6 + your Constitution Modifier
2nd level onward:
1d6 (or 4) + your Constitution Modifier.
Hit Dice:
1d6 per Sorcerer Level
Saving Throws:
Constitution
Charisma
Skill Proficiencies(Select 2):
- Arcana
- Deception
- Insight
- Intimidation
- Persuasion
- Religion
- Daggers
- Darts
- Slings
- Quarterstaffs
- Light Crossbows
- (a) A light scrossbow with 20 bolts or (b) any simple weapon.
- (a)A component pouch, or (b) an arcane focus.
- (a) A Dungeoneer's Pack, or (b) an Explorer's pack
- Two daggers
Charisma
Spell Attacks:
Prof. Bonus + your Charisma Modifier
Spell Save DC:
8 + Prof. Bonus + your Charisma Modifier