Monday, May 15, 2017

Class: Rogue


Hit Points at 1st level:
8 + your Constitution Modifier

2nd level onward:
1d8 (or 5) + your Constitution Modifier.

Hit Dice:
1d8 per Rogue Level

Saving Throws:
Dexterity

Intelligence

Skill Proficiencies(Select 4):

  • Acrobatics
  • Athletics
  • Deception
  • Insight
  • Intimidation
  • Investigation
  • Perception
  • Performance
  • Persuasion
  • Sleight of Hand
  • Stealth
Class Proficiencies:

  • Light armor
  • Simple weapons
  • Hand crossbows
  • Longswords
  • Rapiers
  • Shortswords
  • Thieves' Tools
Starting Equipment:

  • (a) A rapier, or (b)a shortsword
  • (a)A shortbow with a quiver of 20 arrows, or (b) a shortsword
  • (a) A Burglar's Pack, or (b) a Dungeoneer's Pack, or (c) an Explorer's pack
  • Leather armor, two daggers, and a set of Thieves' Tools.
Spellcasting Ability: 
Intelligence

Spell Attacks: 

Prof. Bonus + your Intelligence Modifier

Spell Save DC: 

8 + Prof. Bonus + your Intelligence Modifier