Hit Points at 1st level:
8 + your Constitution Modifier
2nd level onward:
1d8 (or 5) + your Constitution Modifier.
Hit Dice:
1d8 per Rogue Level
Saving Throws:
Dexterity
Intelligence
Skill Proficiencies(Select 4):
- Acrobatics
- Athletics
- Deception
- Insight
- Intimidation
- Investigation
- Perception
- Performance
- Persuasion
- Sleight of Hand
- Stealth
- Light armor
- Simple weapons
- Hand crossbows
- Longswords
- Rapiers
- Shortswords
- Thieves' Tools
- (a) A rapier, or (b)a shortsword
- (a)A shortbow with a quiver of 20 arrows, or (b) a shortsword
- (a) A Burglar's Pack, or (b) a Dungeoneer's Pack, or (c) an Explorer's pack
- Leather armor, two daggers, and a set of Thieves' Tools.
Intelligence
Spell Attacks:
Prof. Bonus + your Intelligence Modifier
Spell Save DC:
8 + Prof. Bonus + your Intelligence Modifier