Friday, May 5, 2017

Race: Elf


HIGH ELF:
ABILITY SCORE CHANGES:
 +2 Dexterity, +1 Intelligence

SIZE:
Medium

SPEED:
  30 ft.

LANGUAGES:
Common
Elven

SENSES:
Darkvision (60 ft.)

PROFICIENCIES:
Perception 

FEATURES:
Fey Ancestry. You have advantage on saving throws against being charmed. Magic cannot put you to sleep.

Trance. You meditate in a state of semi-consciousness for 4 hours instead of sleeping to gain the benefits of a long rest.

Extra Language. Gain one additional language of your choice.

Cantrip. You know one Wizard cantrip. Your spellcasting ability for this cantrip is Intelligence.

Elven Weapon Training. You gain proficiency with longswords, shortswords, longbows, and shortbows.

WOOD ELF:
ABILITY SCORE CHANGES:
 +2 Dexterity, +1 Wisdom

SIZE:
Medium

SPEED:
  30 ft.

LANGUAGES:
Common
Elven

SENSES:
Darkvision (60 ft.)

PROFICIENCIES:
Perception 

FEATURES:
Fey Ancestry. You have advantage on saving throws against being charmed. Magic cannot put you to sleep.

Trance. You meditate in a state of semi-consciousness for 4 hours instead of sleeping to gain the benefits of a long rest.

Fleet of Foot. Your speed is increased to 35 ft.

Mask of the Wild. You can attempt to hide while only lightly obscured when in a natural environment, such as in fog or brush.

Elven Weapon Training. You gain proficiency with longswords, shortswords, longbows, and shortbows.

DROW:
ABILITY SCORE CHANGES:
 +2 Dexterity, +1 Charisma

SIZE:
Medium

SPEED:
  30 ft.

LANGUAGES:
Common
Elven

SENSES:
Darkvision (60 ft.)

PROFICIENCIES:
Perception 

FEATURES:
Fey Ancestry. You have advantage on saving throws against being charmed. Magic cannot put you to sleep.

Trance. You meditate in a state of semi-consciousness for 4 hours instead of sleeping to gain the benefits of a long rest.

Superior Darkvision. Your darkvision is increased to 120 ft.

Sunlight Sensativity. You have disadvantage on perception checks and attack rolls on targets while they are in direct sunlight.

Drow Weapon Training. You gain proficiency with rapiers, shortswords, and hand crossbows.

Drow Magic. You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.