HIGH ELF:
ABILITY SCORE CHANGES:
+2 Dexterity, +1 Intelligence
SIZE:
Medium
SPEED:
30 ft.
LANGUAGES:
Common
Elven
SENSES:
Darkvision (60 ft.)
PROFICIENCIES:
Perception
FEATURES:
Fey Ancestry. You have advantage on saving throws against being charmed. Magic cannot put you to sleep.
Extra Language. Gain one additional language of your choice.
Cantrip. You know one Wizard cantrip. Your spellcasting ability for this cantrip is Intelligence.
Elven Weapon Training. You gain proficiency with longswords, shortswords, longbows, and shortbows.
WOOD ELF:
ABILITY SCORE CHANGES:
+2 Dexterity, +1 Wisdom
SIZE:
Medium
SPEED:
30 ft.
LANGUAGES:
Common
Elven
SENSES:
Darkvision (60 ft.)
PROFICIENCIES:
Perception
FEATURES:
Fey Ancestry. You have advantage on saving throws against being charmed. Magic cannot put you to sleep.
Fleet of Foot. Your speed is increased to 35 ft.
Mask of the Wild. You can attempt to hide while only lightly obscured when in a natural environment, such as in fog or brush.
Elven Weapon Training. You gain proficiency with longswords, shortswords, longbows, and shortbows.
DROW:
ABILITY SCORE CHANGES:
+2 Dexterity, +1 Charisma
SIZE:
Medium
SPEED:
30 ft.
LANGUAGES:
Common
Elven
SENSES:
Darkvision (60 ft.)
PROFICIENCIES:
Perception
FEATURES:
Fey Ancestry. You have advantage on saving throws against being charmed. Magic cannot put you to sleep.
Superior Darkvision. Your darkvision is increased to 120 ft.
Sunlight Sensativity. You have disadvantage on perception checks and attack rolls on targets while they are in direct sunlight.
Drow Weapon Training. You gain proficiency with rapiers, shortswords, and hand crossbows.
Drow Magic. You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.