FOREST GNOME:
ABILITY SCORE CHANGES:
+2 Intelligence, +1 Dexterity
SIZE:
Small
SPEED:
25 ft.
LANGUAGES:
Common
Gnomish
SENSES:
Darkvision (60 ft.)
FEATURES:
Gnomish Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Natural Illusionist. You know the minor illusion cantrip. Your spellcasting ability for this cantrip is your Intelligence.
Speak with Small Beasts. You can communicate with small beast creatures.
ROCK GNOME:
ABILITY SCORE CHANGES:
+2 Intelligence, +1 Constitution
SIZE:
Small
SPEED:
25 ft.
LANGUAGES:
Common
Gnomish
SENSES:
Darkvision (60 ft.)
FEATURES:
Gnomish Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Artificer's Lore. When you make a history skill check on magical items, alchemical ingredients, or technology, you can add your proficiency bonus twice.
Tinker. You gain proficiency with Artisan's Tools. You can expend one hour and 10 gp to create a small clockwork device, which stops working after 24 hours unless you spend an hour to repair it. The device has AC: 5 and 1 hit point.
Clockwork Toy - Resembles a small creature and has a speed of 5 ft. It makes noises based on the creature that it resembles.
Fire Starter - creates a small flame, similar to that of a match or lighter.
Music Box - Plays a song for a few moments when opened, then stops. The music stops if the box is closed.
DEEP GNOME:
Superior Darkvision. Your darkvision is increased to 120 ft.
ABILITY SCORE CHANGES:
+2 Intelligence, +1 Dexterity
SIZE:
Small
SPEED:
25 ft.
LANGUAGES:
Common
Gnomish
SENSES:
Darkvision (60 ft.)
FEATURES:
Gnomish Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Stone Camoflauge. You have advantage on stealth checks to hide in rocky terrain.
Extra Language. You can read and write in Undercommon.
Svirfneblin Magic. You can cast nondetection on yourself at will, with no material components. You can also cast each of the following spells once with this feature: blindness/deafness, blur, and disguise self. You regain the ability to cast each of these spells after you finish a long rest. You use your Intelligence as your spellcasting ability for these spells.