ABILITY SCORE CHANGES:
+2 Constitution
SIZE:
Medium
SPEED:
30 ft.
LANGUAGES:
Common
Primordial
SUBRACE - AIR GENASI:
Ability Score Changes: +1 Dexterity
Unending Breath:
You can hold your breath indefinitely while you are not incapacitated.
Mingle with the Wind:
You can cast the levitate spell once with this trait, without material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
SUBRACE - EARTH GENASI:
Ability Score Changes: +1 Strength
Earthwalk:
You can move across difficult terrain made of earth or stone without expending extra movement.
Merge with Stone:
You can cast the pass without trace spell once with this trait, without material components, and you regain the ability to
cast it this way when you finish a long rest. Constitution is your
spellcasting ability for this spell.
SUBRACE - FIRE GENASI:
Ability Score Changes: +1 Intelligence
Darkvision:
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire makes your darkvision unusual: everything you see in darkness is in a shade of red.
You have resistance to fire damage.
Reach to the Blaze:
You know the produce flame cantrip. Once you reach 3rd level, you can cast the burning hands spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
SUBRACE - WATER GENASI:
Ability Score Changes: +1 Wisdom
Acid Resistance:
You have resistance to acid damage.
Amphibious:
You can breath air and water.
Swim:
You have a swimming speed of 30 feet.
Call to the Wave:
You know the shape water cantrip. Once you reach 3rd level, you can cast the create or destroy water
spell once with this trait as a 2nd-level spell, and you regain the
ability to cast it this way when you finish a long rest. Constitution is
your spellcasting ability for this spell.