ABILITY SCORE CHANGES:
+1 Strength
SIZE:
Medium
SPEED:
30 ft.
LANGUAGES:
Common
FEATURES:
Conqueror's Virtue:From a young age, you focused on one of the three virtues of strength, cunning, or intellect. Your choice of your Strength, Intelligence, or Wisdom score increases by 1.
Horns:
You are never unarmed. You are proficient with your horns, which are a melee weapon taht deals 1d10 piercing damage. Your horns grant you advantage on all checks made to shove a creature, but not to avoid being shoved yourself.
Goring Rush:
When you take the Dash action during your turn, you can make a melee attack with your horns as a bonus action.
Hammering Horns:
When you use the Attack action during your turn to make a melee attack, you can attempt to shove the creature with your horns as a bonus action. You cannot use this shove to attempt to knock a creature prone.
Labyrinthine Recall:
You can perfectly recall any path you have traveled.
Sea Reaver:
You gain proficiency with navigator's tools and vehicles (water).